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Generals zero hour maps 6 players
Generals zero hour maps 6 players









As with the parent title, you can complete the campaigns in any order, but the "story" works best when you play through in the order they're given to you (US, GLA, then China). Some of them are certainly more challenging than others, but all of them (except for one of the US missions) made me happy, which is actually unusual for an RTS.

generals zero hour maps 6 players

The campaign breaks up the three sides once again with five good missions apiece. Players can choose from skirmish (which remains unchanged), campaign, and Generals' Challenge. The game is broken up into single and multiplayer with single player broken up into three sections. Voice acting still makes me laugh in a lot of cases and its still sometimes difficult to tell whether I'm laughing for the right reasons.Īs far as additions to the game experience go, there's a whole lot of new stuff to see here, and a lot of it is way the hell more challenging than the first game, which as one of the developers recently pointed out, several members of the press complained a bit about, including myself. Sound is equally good with nice sound effects for combat and ambient sounds (although some of the cities seem to have an awful lot of loud angry cats running around) as well as the same half rock, half symphonic score playing in the background of your battles. Superweapons continue to impress and the new heat wave effect for the US microwave tanks is a pretty good one, even if it can make things a bit confusing on the battlefield occasionally when you have a few of them in your army. From a graphics and sound stand point, Zero Hour remains true to Generals with slick visuals in terms of texture, lighting, and effects. Regardless of this, Zero Hour is a damn fun game that adds a lot of gameplay and hours even if there aren't really 30 totally unique new units in the game. It's like saying the blue zombie and the red zombie in Diablo II were really different creatures.

generals zero hour maps 6 players

Yes, technically they're a bit different, but the ad campaign has been a bit misleading on that account.

generals zero hour maps 6 players

There are new units on each side and some modified versions of other units that can be used when playing as one of the specialized Generals such as the Emperor Tank, that's basically a more powerful version of the Overlord. First off, you've been seeing this whole 30 new units campaign going on, and really, that's some marketing BS.











Generals zero hour maps 6 players